Simple sample to show you how to read all the joystick inputs.
Using library
GP2X minimal library by rlyeh, 2005
License
- Free for non-commercial projects (it would be nice receiving a mail from you). Other cases, ask me first.
- GamePark Holdings is not allowed to use this library and/or use parts from it.
Source code
#include "minimal.h"
int main(int argc, char *argv[])
{
gp2x_init(1000, 16, 11025,16,1,60, 1);
while(1)
{
unsigned long pad=gp2x_joystick_read();
gp2x_printf(NULL,(320-28*6)/2,(240-15*10)/2,
"UP : %s\n"
"DOWN : %s\n"
"LEFT : %s\n"
"RIGHT : %s\n"
"PUSH BUTTON : %s\n"
"L TRIGGER : %s\n"
"R TRIGGER : %s\n"
"A BUTTON : %s\n"
"B BUTTON : %s\n"
"X BUTTON : %s\n"
"Y BUTTON : %s\n"
"SELECT BUTTON : %s\n"
"START BUTTON : %s\n"
"VOLUME - BUTTON : %s\n"
"VOLUME + BUTTON : %s\n",
(pad & GP2X_UP ? "pressed " : "not pressed" ),
(pad & GP2X_DOWN ? "pressed " : "not pressed" ),
(pad & GP2X_LEFT ? "pressed " : "not pressed" ),
(pad & GP2X_RIGHT ? "pressed " : "not pressed" ),
(pad & GP2X_PUSH ? "pressed " : "not pressed" ),
(pad & GP2X_L ? "pressed " : "not pressed" ),
(pad & GP2X_R ? "pressed " : "not pressed" ),
(pad & GP2X_A ? "pressed " : "not pressed" ),
(pad & GP2X_B ? "pressed " : "not pressed" ),
(pad & GP2X_X ? "pressed " : "not pressed" ),
(pad & GP2X_Y ? "pressed " : "not pressed" ),
(pad & GP2X_SELECT ? "pressed " : "not pressed" ),
(pad & GP2X_START ? "pressed " : "not pressed" ),
(pad & GP2X_VOL_DOWN ? "pressed " : "not pressed" ),
(pad & GP2X_VOL_UP ? "pressed " : "not pressed" )
);
if(pad & GP2X_VOL_DOWN) if(pad & GP2X_START) exit(0);
gp2x_video_RGB_flip(0);
}
}
void gp2x_sound_frame(void *blah, void *buff, int samples) {}
Explanation
- Our gp2x_init line inits the whole library. We set 1000 ticks per second, 16 bits video mode, 11025/16bits/stereo/60Hz sound mode, and solid font.
- Our gp2x_joystick_read line reads the joystick. In this case we do a loop until any press is found.
- Our gp2x_printf line writes all joystick inputs by checking the pad variable. It writes the string at center of screen and using default font.
- Our gp2x_video_RGB_flip line updates the whole screen and sets up the next hidden screen area.
- Our gp2x_sound_frame line fills our sound buffer. Note that this function will not generate any sound since we have written a void function.
C Compilation
arm-linux-gcc minimal.c joystick.c -static -lpthread -lm
C++ Compilation
arm-linux-g++ minimal.c joystick.c -static -lpthread -lm
Output
- this program prints all the joystick inputs.
- press volume down and start buttons to exit.